Professor Timothy Burke has written a detailed critique of Star Wars Galaxies that I found interesting because it mentions some of my favorite game design issues: designing game mechanics that integrate well with a game’s fiction and designing game mechanics that are entertaining and offer interesting choices. According to Professor Burke, SWG fails in these, and other, areas.
(From Game Girl Advance.)
(Update: Raph Koster, lead designer on SWG, has left some comments on Game Girl Advance.)
(Another update: an anonymous source has informed me that Lee Sheldon has also jumped in. He has written some comments to the post on GGA that are definitely worth reading. Meanwhile, my weblog is gathering dust.)