CNN/Money interviewed id Software wizard John Carmack at the recently completed QuakeCon. He talks about simplicity in games, projects after Doom 3, and space flight.
“To simplify a game, you have to not listen to your customers,” he said. “They know your product and really know what they want to add to it. … It’s always easy to convince someone that adding something is a good idea. Saying ‘less is more’ just doesn’t go over well.”
Shades of “Portrait of the Gamer as Enemy”.