Intelligent Artifice

A blog on interactive entertainment: design, production, industry and related topics.

 

Voice in MMOG July 29, 2003

Filed under: Uncategorized — Jurie @ 17:36

Game Girl Advance has an article by Richard A. Bartle on why it is too soon to add real-time voice communication to massive multi-player online games. I’m not incredibly interested in MMOGs or real-time voice, but the article contains a pretty accurate taxonomy of game designers, some good points on immersion, suspension of disbelief, adding features for marketing purposes and how that affects your effective audience, and a nice summary of what MMOGs are all about: not being yourself. (If you like the bits on immersion, make sure you’ve read Scott McCloud’s “Understanding Comics” for a practical theory on the downside of realism.)

 

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