I’ve only ever seen Takeshi Kaneshiro in Wong Kar-Wai’s excellent Fallen Angels, but he’s quite a famous movie star in Asia. Also, he played the starring role in Capcom’s Onimusha series on the PlayStation 2. Onimusha 3, to be released one year from now, is set in modern-day France as well as medieval Japan, and [...]
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Posted 12 March 2003
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Games
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This article on Tom’s Hardware Guide gives an excellent overview of the brouhaha around the new Futuremark benchmark and NVidia. It sounds to me as if NVidia is doing whatever it can to kill the impression that ATI overtook them in the 3D hardware race – unsuccessfully, I might add. With Jason Rubin saying at [...]
The game I worked on last year, Neighbors From Hell, has finally been officially announced. You have to sneak around the house of your horrible neighbor and install practical jokes while he’s not looking. It’s a concept that should hopefully appeal to a pretty broad audience. Transforming it into a game turned out to be [...]
GameSpy has an article about a speech Seamus Blackley gave at DICE, where he outlined what was wrong with developers, publishers, and the relationship between the two. Some of it sounded familiar but can’t hurt being said on a regular basis. Some of it sounds like just the niche his new company is meant to [...]
Well, I’m back (since yesterday). Give me some time to sleep off the jet lag and get back up to speed.
Here I am in the heart of bloody Silicon Valley and I can’t find decent free web access until the end of my trip :( The GDC, which is where I am as I write this, has been pretty good so far: I’ve met many people and have had many excellent discussions. It is so [...]
I’ve had a cold for the last week or so, and it’s still not quite gone yet, despite the impressive amount of chemical and biological warfare that has been deployed against it. Colds and flues have been going around in Vienna. Tomorrow morning I’m off to the GDC for a week or so, and that [...]
The website for the game I worked on last year, Neighbors From Hell, has gone online. It feels good that people can finally see what we were working on all that time. It’s a fun little game, aimed at the mass market, where the player has to play practical jokes on his annoying neighbor in [...]
This article on Final Fantasy X-2 details the apparently very large number of costumes that the heroines of that game can wear, depending on how the player develops their stats. It’s a fairly risk-free way to add value to a game. Wired argues, a bit unconvincingly in my opinion, that FFX2 is part of an [...]
Gamasutra has a postmortem on SCSIside, a game developed in 2001 by Joe Grand, for the Atari 2600, a game platform that is over 20 years old.